Warhammer 40,000
A grimdark science-fantasy universe set in the 41st millennium, where humanity fights for survival against alien races, daemonic forces, and internal corruption. Published by Games Workshop.
9 main games (48 including editions and expansions) · 16 factions · 48 warbands
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Adeptus Mechanicus
The Tech-Priests of Mars who worship the Omnissiah. They maintain the Imperium's technology and field armies of cybernetic warriors and war machines.
Astra Militarum
The vast conscript armies of the Imperium, also known as the Imperial Guard. Billions of ordinary humans fighting with tanks, artillery, and sheer numbers.
Chaos Daemons
Manifestations of the Chaos Gods given physical form. Daemons pour through warp rifts to corrupt and destroy the material universe.
Chaos Knights
Corrupted Imperial Knights sworn to the Chaos Gods, their noble houses fallen to darkness and daemonic corruption.
Chaos Space Marines
Corrupted Space Marines who have turned to the Chaos Gods, wielding daemonic power and ancient grudges against the Imperium.
Dark Eldar (Drukhari)
The sadistic kin of the Aeldari who inhabit the Dark City of Commorragh. They raid realspace to harvest souls and stave off spiritual death.
Eldar (Aeldari)
An ancient and dying alien race of psychic warriors. The Aeldari are swift, elegant, and deadly, fighting to preserve their dwindling species.
Genestealer Cults
Insidious alien-human hybrids who infiltrate Imperial worlds from within, preparing for the arrival of the Tyranid hive fleets.
Imperial Knights
Towering war machines piloted by noble houses, each Knight a walking fortress of guns and close-combat weapons.
Leagues of Votann
The Kin — a resurgent race of stocky, technologically advanced warriors descended from ancient human colonists, guided by ancestral AI constructs.
Necrons
Ancient skeletal warriors of living metal who slumbered for 60 million years. They seek to reclaim their galactic empire and harvest all life.
Orks
Green-skinned alien warriors who live for battle. Orks are held together by a crude but effective culture of violence, looting, and WAAAGH! energy.
Sisters of Battle (Adepta Sororitas)
The military arm of the Ecclesiarchy, fanatical warrior-nuns clad in power armour and armed with bolters and flamers.
Space Marines
The Emperor's finest warriors, genetically enhanced super-soldiers organised into Chapters. The backbone of humanity's defence.
Tau (T'au Empire)
A young and rapidly expanding alien empire driven by the philosophy of the Greater Good. They combine advanced technology with allied auxiliary forces.
Tyranids
A vast alien swarm from beyond the galaxy, consuming all biomass in their path. The Tyranids are a single hive mind driving countless creatures.
Warbands
Angels of Death
Space Marines
Elite Intercessor specialists who combine heavy intercessors, eliminators, and chapter tactics for versatile strike operations.
Introduced in Kill Team: Starter Set
Battleclade
Space Marines
Close-quarters Space Marine operatives built for brutal room-clearing assaults amid the ruins of Volkus.
Introduced in Kill Team: Typhon
Blades of Khaine
Eldar (Aeldari)
Striking Scorpion Aspect Warriors dispatched to intercept Imperial extraction teams on the ocean-rigs of Bheta-Decima.
Introduced in Kill Team: Salvation
Blooded
Chaos Space Marines
Traitor guardsmen and enforcers who have turned on the Imperium, fighting with scavenged arms and fanatical spite.
Introduced in Kill Team: Moroch
Brood Brothers
Genestealer Cults
Genestealer cultists concealed within the Astra Militarum, ready to betray their supposed comrades when the brood commands.
Introduced in Kill Team: Termination
Canoptek Circle
Necrons
Canoptek constructs and cryptek acolytes who reclaim lost technology through methodical, merciless tomb protocols.
Introduced in Kill Team: Tomb World
Celestian Insidians
Sisters of Battle (Adepta Sororitas)
Celestian operatives who strike from concealed positions to eliminate high-value targets in the Emperor's name.
Introduced in Kill Team: Shadowhunt
Chaos Cult
Chaos Space Marines
Mutating heretic cells whose devotees warp into grotesque new forms even as battle rages around them.
Introduced in Kill Team: Ashes of Faith
Corsair Voidscarred
Eldar (Aeldari)
Aeldari corsair raiders who plunder the Nachmund Gauntlet with reckless bravado and lethal precision.
Introduced in Kill Team: Nachmund
Death Korps
Astra Militarum
Cadia's finest siege veterans, remorseless trench fighters who hold the line no matter the cost. Successor to Veteran Guardsmen under KT24 rules.
Introduced in Kill Team: Octarius
Deathwatch
Space Marines
Hand-picked xenos hunters drawn from many Chapters, armed with specialist ammunition and alien-slaying expertise.
Introduced in Kill Team: Tomb World
Elucidian Starstriders
Astra Militarum
Rogue Trader Elucia Vhane's hardened crew, survivalists who fight through horrors for profit and the Imperium's frontier.
Introduced in Kill Team: Rogue Trader
Exaction Squad
Astra Militarum
Elite Adeptus Arbites who enforce the Lex Imperialis and drag fugitives back to face Imperial justice.
Introduced in Kill Team: Soulshackle
Farstalker Kinband
Tau (T'au Empire)
Veteran Kroot mercenaries who stalk prey through the claustrophobic corridors of the space hulk Gallowdark.
Introduced in Kill Team: Into the Dark
Fellgor Ravagers
Chaos Space Marines
Chaos beastmen raiders who have prowled the Gallowdark for centuries, hunting with horned fury and pack cunning.
Introduced in Kill Team: Gallowfall
Gellerpox Infected
Chaos Daemons
Warp-tainted mutants and hulks led by Vulgrar Thrice-Cursed, spreading Nurgle's corruption through confined voidships.
Introduced in Kill Team: Rogue Trader
Goremongers
Chaos Space Marines
Khorne-devoted jakhals who have mutilated themselves into bloody parodies of Bloodletters to serve the Skull Throne.
Introduced in Kill Team: Blood and Zeal
Hand of the Archon
Dark Eldar (Drukhari)
Cunning Drukhari Kabalites who strike from the shadows, sowing terror before vanishing with their prizes.
Introduced in Kill Team: Soulshackle
Hearthkyn Salvagers
Leagues of Votann
Leagues salvage teams racing to recover kin and archeotech before the doomed Gallowdark tears itself apart.
Introduced in Kill Team: Gallowfall
Hernkyn Yaegirs
Leagues of Votann
Ruthless Votann commandos who defend prospector claims with sniper rifles, breaching charges, and iron discipline.
Introduced in Kill Team: Termination
Hierotek Circle
Necrons
Crypteks and their immortal guardians awakened to seize archeotech from the vaults of the Gallowdark.
Introduced in Kill Team: Shadowvaults
Hunter Clade
Adeptus Mechanicus
Skitarii and Sicarian hunter-killers who stalk the killzone with doctrina imperatives and relentless cybernetic precision.
Imperial Navy Breachers
Astra Militarum
Imperial Navy boarding specialists trained for aggressive close-quarters assaults through voidships and hive depths.
Introduced in Kill Team: Into the Dark
Inquisitorial Agents
Sisters of Battle (Adepta Sororitas)
Ordo Hereticus acolytes and requisitioned Imperial assets who root out corruption before it can spread.
Introduced in Kill Team: Ashes of Faith
Kasrkin
Astra Militarum
Cadian elite shock troops who excel in the cramped, lethal corridors of the Gallowdark shadow vaults.
Introduced in Kill Team: Shadowvaults
Kommandos
Orks
Sneaky Ork infiltrators from Octarius who ambush, demolish, and dakka their way through any killzone.
Introduced in Kill Team: Octarius
Legionaries
Chaos Space Marines
Heretic Astartes champions who fight for glory, plunder, and the favour of the Dark Gods in the Nachmund Gauntlet.
Introduced in Kill Team: Nachmund
Mandrakes
Dark Eldar (Drukhari)
Otherworldly Drukhari assassins who materialise from shadow to butcher prey amid Bheta-Decima's sinking rigs.
Introduced in Kill Team: Nightmare
Murderwing
Chaos Space Marines
Chaos spawn and cultist hunters who overwhelm foes with frenzied close assaults and warp-born resilience.
Introduced in Kill Team: Shadowhunt
Nemesis Claw
Chaos Space Marines
Night Lords terror troops who relish cruelty and fear, stripping flesh and hope from their victims alike.
Introduced in Kill Team: Nightmare
Novitiates
Sisters of Battle (Adepta Sororitas)
Battle Sisters in training, zealous recruits proving their worth with blade and bolter in the Vedik war zone.
Introduced in Kill Team: Chalnath
Pathfinders
Tau (T'au Empire)
T'au forward observers who mark targets, deploy drones, and bring precise firepower to the Vedik front.
Introduced in Kill Team: Chalnath
Phobos Strike Team
Space Marines
Primaris infiltrators and incursors who conduct covert sabotage and assassination behind enemy lines.
Introduced in Kill Team: Moroch
Plague Marines
Chaos Space Marines
Death Guard champions who advance inexorably, shrugging off wounds as they spread Nurgle's gifts.
Introduced in Kill Team: Starter Set
Ratlings
Astra Militarum
Diminutive Imperial snipers and saboteurs who stalk urban killzones with tripwires, spotters, and lethal marksmanship.
Introduced in Kill Team: Brutal and Cunning
Raveners
Tyranids
Burrowing Tyranid shock organisms that erupt from below to tear apart defenders on Volkus.
Introduced in Kill Team: Typhon
Sanctifiers
Sisters of Battle (Adepta Sororitas)
Zealous Ecclesiarchy militia who defend sacred sites with flamer, melta, and unshakeable faith.
Introduced in Kill Team: Blood and Zeal
Scout Squad
Space Marines
Space Marine Scouts who infiltrate extraction rigs, striking from concealment to complete their Raven Guard debt.
Introduced in Kill Team: Salvation
Spectre Squad
Astra Militarum
Raven Guard Phobos operatives who exploit darkness and misdirection to eliminate targets without warning.
Introduced in Kill Team: Terror on Devlan
Strike Force Variel
Space Marines
A covert Space Marine strike team assembled for high-risk operations requiring speed and overwhelming violence.
Tempestus Aquilons
Astra Militarum
Elite Tempestus Scions who descend by grav-chute to seize objectives in the tyranid-haunted hive world of Volkus.
Introduced in Kill Team: Hivestorm
Vespid Stingwings
Tau (T'au Empire)
Airborne T'au auxiliaries armed with neutron weapons, striking from above with alien speed and lethality.
Introduced in Kill Team: Hivestorm
Void-dancer Troupe
Eldar (Aeldari)
Harlequin performers for whom every battle is theatre, chaining flawless manoeuvres into murderous crescendos.
Warpcoven
Chaos Space Marines
Thousand Sons sorcerers and rubric thralls who unravel reality with psychic malice and ensorcelled firepower.
Wolf Scouts
Space Marines
Space Wolves scouts who hunt with feral instinct, closing for the kill when their prey least expects it.
Introduced in Kill Team: Dead Silence
Wrecka Krew
Orks
Ork demolition specialists who smash fortifications apart and spend Wrecka points to turn near-misses into carnage.
Introduced in Kill Team: Brutal and Cunning
Wyrmblade
Tyranids
Genestealer cult neophytes guided by brood agents, ambushing foes amid the Octarius war zone.
Introduced in Kill Team: Octarius
XV26 Stealth Battlesuits
Tau (T'au Empire)
T'au stealth suits that strike from concealment, marking targets before vanishing into sensor static.
Introduced in Kill Team: Dead Silence



