Warhammer 40,000 9th Edition
Games Workshop · Warhammer 40,000 · 2020
A minor update to 8th-edition rules with a new logo and refreshed starter boxes (Indomitus, Recruit/Elite/Command). Existing 8th-edition codexes and Psychic Awakening supplements remained compatible.
- Players
- 2+
- Board size
- 44x60
- Movement
- Free Measurement
- Base type
- round
- Companion tools
- 40K.app
From Warhammer 40,000
- Warhammer 40,000: The App
From Warhammer 40,000
- 40K.app
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Factions
Adeptus Custodes
The Emperor's personal bodyguard and the first super-soldiers of the Imperium. Each Custodian is a peerless warrior who defends Terra and the Golden Throne with golden armour and guardian spears.
Adeptus Mechanicus
The Tech-Priests of Mars who worship the Omnissiah. They maintain the Imperium's technology and field armies of cybernetic warriors and war machines.
Ash Waste Nomads
Wasteland nomads raiding between hives across the ash plains.
Astra Militarum
The vast conscript armies of the Imperium, also known as the Imperial Guard. Billions of ordinary humans fighting with tanks, artillery, and sheer numbers.
Chaos Daemons
Manifestations of the Chaos Gods given physical form. Daemons pour through warp rifts to corrupt and destroy the material universe.
Chaos Knights
Corrupted Imperial Knights sworn to the Chaos Gods, their noble houses fallen to darkness and daemonic corruption.
Chaos Space Marines
Corrupted Space Marines who have turned to the Chaos Gods, wielding daemonic power and ancient grudges against the Imperium.
Corpse Grinder Cult
Cannibal cultists devoted to the Lord of Skin and Sinew, spreading rebellion in the depths.
Dark Eldar (Drukhari)
The sadistic kin of the Aeldari who inhabit the Dark City of Commorragh. They raid realspace to harvest souls and stave off spiritual death.
Eldar (Aeldari)
An ancient and dying alien race of psychic warriors. The Aeldari are swift, elegant, and deadly, fighting to preserve their dwindling species.
Genestealer Cults
Insidious alien-human hybrids who infiltrate Imperial worlds from within, preparing for the arrival of the Tyranid hive fleets.
Grey Knights
The secret Chapter of daemon-hunting psychic Space Marines from Titan. The Grey Knights exist solely to destroy Chaos daemons and are the Imperium's ultimate weapon against warp incursion.
Helot Chaos Cults
Mutating underhive cultists worshipping the Dark Gods.
House Cawdor
Scrap-hoarding zealots of the Cult of the Redemption, ruling the underhive through faith and fire.
House Delaque
Pale assassins and spies who dominate Necromunda through secrecy and sabotage.
House Escher
Chem-altered matriarchs and poisoners; the only all-female house gang.
House Goliath
Genetically engineered brutes bred for forge labour and underhive violence.
House Orlock
Industrial clan miners and gunfighters tied to Necromunda's foundries and ore routes.
House Van Saar
Tech-obsessed survivors of a secret archeotech vault, armed with cutting-edge weaponry.
Imperial Knights
Towering war machines piloted by noble houses, each Knight a walking fortress of guns and close-combat weapons.
Ironhead Squat Prospectors
Squat mining clans prospecting the ash wastes with heavy gear and stubborn grit.
Leagues of Votann
The Kin, a resurgent race of stocky, technologically advanced warriors descended from ancient human colonists, guided by ancestral AI constructs.
Introduced in Warhammer 40,000 9th Edition
Necrons
Ancient skeletal warriors of living metal who slumbered for 60 million years. They seek to reclaim their galactic empire and harvest all life.
Orks
Green-skinned alien warriors who live for battle. Orks are held together by a crude but effective culture of violence, looting, and WAAAGH! energy.
Palanite Enforcers
Hive Primus law enforcement; militarized police crushing sedition for Lord Helmawr.
Sisters of Battle (Adepta Sororitas)
The military arm of the Ecclesiarchy, fanatical warrior-nuns clad in power armour and armed with bolters and flamers.
Slave Ogryn Gang
Abhuman labourers broken free and armed for brutal close-quarters fighting.
Space Marines
The Emperor's finest warriors, genetically enhanced super-soldiers organised into Chapters. The backbone of humanity's defence.
Tau (T'au Empire)
A young and rapidly expanding alien empire driven by the philosophy of the Greater Good. They combine advanced technology with allied auxiliary forces.
Tyranids
A vast alien swarm from beyond the galaxy, consuming all biomass in their path. The Tyranids are a single hive mind driving countless creatures.
Underhive Outcasts
Exiles and scum with no house allegiance, fighting for scraps and survival.
Venator Gang
Bounty-hunter mercenaries built from custom loadouts across the hive.
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