Warhammer 40,000
Games Workshop · Warhammer 40,000 · 1987
Official websiteThe flagship 28mm science-fiction wargame set in the grim darkness of the far future. Players field armies from major factions (Space Marines, Chaos, Xenos, and more) using a d6-based ruleset focused on ranked movement, shooting, and close combat on large battlefields.
- Players
- 2+
- Board size
- 44x60
- Movement
- Free Measurement
- Base type
- round
- Companion tools
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Factions
Adeptus Custodes
The Emperor's personal bodyguard and the first super-soldiers of the Imperium. Each Custodian is a peerless warrior who defends Terra and the Golden Throne with golden armour and guardian spears.
Introduced in Warhammer 40,000 7th Edition
Adeptus Mechanicus
The Tech-Priests of Mars who worship the Omnissiah. They maintain the Imperium's technology and field armies of cybernetic warriors and war machines.
Introduced in Warhammer 40,000 7th Edition
Astra Militarum
The vast conscript armies of the Imperium, also known as the Imperial Guard. Billions of ordinary humans fighting with tanks, artillery, and sheer numbers.
Introduced in Warhammer 40,000
Chaos Daemons
Manifestations of the Chaos Gods given physical form. Daemons pour through warp rifts to corrupt and destroy the material universe.
Introduced in Warhammer 40,000 4th Edition
Chaos Knights
Corrupted Imperial Knights sworn to the Chaos Gods, their noble houses fallen to darkness and daemonic corruption.
Introduced in Warhammer 40,000 8th Edition
Chaos Space Marines
Corrupted Space Marines who have turned to the Chaos Gods, wielding daemonic power and ancient grudges against the Imperium.
Introduced in Warhammer 40,000
Dark Eldar (Drukhari)
The sadistic kin of the Aeldari who inhabit the Dark City of Commorragh. They raid realspace to harvest souls and stave off spiritual death.
Introduced in Warhammer 40,000 3rd Edition
Eldar (Aeldari)
An ancient and dying alien race of psychic warriors. The Aeldari are swift, elegant, and deadly, fighting to preserve their dwindling species.
Introduced in Warhammer 40,000
Genestealer Cults
Insidious alien-human hybrids who infiltrate Imperial worlds from within, preparing for the arrival of the Tyranid hive fleets.
Introduced in Warhammer 40,000 7th Edition
Grey Knights
The secret Chapter of daemon-hunting psychic Space Marines from Titan. The Grey Knights exist solely to destroy Chaos daemons and are the Imperium's ultimate weapon against warp incursion.
Introduced in Warhammer 40,000 5th Edition
Imperial Knights
Towering war machines piloted by noble houses, each Knight a walking fortress of guns and close-combat weapons.
Introduced in Warhammer 40,000 6th Edition
Leagues of Votann
The Kin, a resurgent race of stocky, technologically advanced warriors descended from ancient human colonists, guided by ancestral AI constructs.
Introduced in Warhammer 40,000 9th Edition
Necrons
Ancient skeletal warriors of living metal who slumbered for 60 million years. They seek to reclaim their galactic empire and harvest all life.
Introduced in Warhammer 40,000 3rd Edition
Orks
Green-skinned alien warriors who live for battle. Orks are held together by a crude but effective culture of violence, looting, and WAAAGH! energy.
Introduced in Warhammer 40,000
Sisters of Battle (Adepta Sororitas)
The military arm of the Ecclesiarchy, fanatical warrior-nuns clad in power armour and armed with bolters and flamers.
Introduced in Warhammer 40,000 2nd Edition
Space Marines
The Emperor's finest warriors, genetically enhanced super-soldiers organised into Chapters. The backbone of humanity's defence.
Introduced in Warhammer 40,000
Tau (T'au Empire)
A young and rapidly expanding alien empire driven by the philosophy of the Greater Good. They combine advanced technology with allied auxiliary forces.
Introduced in Warhammer 40,000 3rd Edition
Tyranids
A vast alien swarm from beyond the galaxy, consuming all biomass in their path. The Tyranids are a single hive mind driving countless creatures.
Introduced in Warhammer 40,000 2nd Edition
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