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Warhammer 40,000 5th Edition

Edition5thof Warhammer 40,000

Warhammer 40,000 · 2008

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Adeptus Custodes

The Emperor's personal bodyguard and the first super-soldiers of the Imperium. Each Custodian is a peerless warrior who defends Terra and the Golden Throne with golden armour and guardian spears.

Introduced in Warhammer 40,000 7th Edition

Adeptus Mechanicus

The Tech-Priests of Mars who worship the Omnissiah. They maintain the Imperium's technology and field armies of cybernetic warriors and war machines.

Introduced in Warhammer 40,000 7th Edition

Astra Militarum

The vast conscript armies of the Imperium, also known as the Imperial Guard. Billions of ordinary humans fighting with tanks, artillery, and sheer numbers.

Introduced in Warhammer 40,000

Chaos Daemons

Manifestations of the Chaos Gods given physical form. Daemons pour through warp rifts to corrupt and destroy the material universe.

Introduced in Warhammer 40,000 4th Edition

Chaos Knights

Corrupted Imperial Knights sworn to the Chaos Gods, their noble houses fallen to darkness and daemonic corruption.

Introduced in Warhammer 40,000 8th Edition

Chaos Space Marines

Corrupted Space Marines who have turned to the Chaos Gods, wielding daemonic power and ancient grudges against the Imperium.

Introduced in Warhammer 40,000

Dark Eldar (Drukhari)

The sadistic kin of the Aeldari who inhabit the Dark City of Commorragh. They raid realspace to harvest souls and stave off spiritual death.

Introduced in Warhammer 40,000 3rd Edition

Eldar (Aeldari)

An ancient and dying alien race of psychic warriors. The Aeldari are swift, elegant, and deadly, fighting to preserve their dwindling species.

Introduced in Warhammer 40,000

Genestealer Cults

Insidious alien-human hybrids who infiltrate Imperial worlds from within, preparing for the arrival of the Tyranid hive fleets.

Introduced in Warhammer 40,000 7th Edition

Grey Knights

The secret Chapter of daemon-hunting psychic Space Marines from Titan. The Grey Knights exist solely to destroy Chaos daemons and are the Imperium's ultimate weapon against warp incursion.

Introduced in Warhammer 40,000 5th Edition

Imperial Knights

Towering war machines piloted by noble houses, each Knight a walking fortress of guns and close-combat weapons.

Introduced in Warhammer 40,000 6th Edition

Leagues of Votann

The Kin, a resurgent race of stocky, technologically advanced warriors descended from ancient human colonists, guided by ancestral AI constructs.

Introduced in Warhammer 40,000 9th Edition

Necrons

Ancient skeletal warriors of living metal who slumbered for 60 million years. They seek to reclaim their galactic empire and harvest all life.

Introduced in Warhammer 40,000 3rd Edition

Orks

Green-skinned alien warriors who live for battle. Orks are held together by a crude but effective culture of violence, looting, and WAAAGH! energy.

Introduced in Warhammer 40,000

Sisters of Battle (Adepta Sororitas)

The military arm of the Ecclesiarchy, fanatical warrior-nuns clad in power armour and armed with bolters and flamers.

Introduced in Warhammer 40,000 2nd Edition

Space Marines

The Emperor's finest warriors, genetically enhanced super-soldiers organised into Chapters. The backbone of humanity's defence.

Introduced in Warhammer 40,000

Tau (T'au Empire)

A young and rapidly expanding alien empire driven by the philosophy of the Greater Good. They combine advanced technology with allied auxiliary forces.

Introduced in Warhammer 40,000 3rd Edition

Tyranids

A vast alien swarm from beyond the galaxy, consuming all biomass in their path. The Tyranids are a single hive mind driving countless creatures.

Introduced in Warhammer 40,000 2nd Edition

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