Epic Armageddon
Games Workshop · Warhammer 40,000 · 2003
Fourth edition of Games Workshop's Epic mass-battle rules, replacing Epic 40,000 at 6mm scale. The core rulebook covers Space Marines, Imperial Guard, and Orks; further factions followed in Swordwind and other supplements. Official miniatures support ended around 2013; the game remains widely played via NetEA and community lists.
- Players
- 2
- Board size
- Variable
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Factions
Astra Militarum
The vast conscript armies of the Imperium, also known as the Imperial Guard. Billions of ordinary humans fighting with tanks, artillery, and sheer numbers.
Chaos Daemons
Manifestations of the Chaos Gods given physical form. Daemons pour through warp rifts to corrupt and destroy the material universe.
Chaos Space Marines
Corrupted Space Marines who have turned to the Chaos Gods, wielding daemonic power and ancient grudges against the Imperium.
Eldar (Aeldari)
An ancient and dying alien race of psychic warriors. The Aeldari are swift, elegant, and deadly, fighting to preserve their dwindling species.
Orks
Green-skinned alien warriors who live for battle. Orks are held together by a crude but effective culture of violence, looting, and WAAAGH! energy.
Space Marines
The Emperor's finest warriors, genetically enhanced super-soldiers organised into Chapters. The backbone of humanity's defence.
Tyranids
A vast alien swarm from beyond the galaxy, consuming all biomass in their path. The Tyranids are a single hive mind driving countless creatures.
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