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Epic Armageddon

Discontinued

Games Workshop · Warhammer 40,000 · 2003

Large Battles6mmSci-Fi

Fourth edition of Games Workshop's Epic mass-battle rules, replacing Epic 40,000 at 6mm scale. The core rulebook covers Space Marines, Imperial Guard, and Orks; further factions followed in Swordwind and other supplements. Official miniatures support ended around 2013; the game remains widely played via NetEA and community lists.

Players
2
Board size
Variable

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Factions

Astra Militarum

The vast conscript armies of the Imperium, also known as the Imperial Guard. Billions of ordinary humans fighting with tanks, artillery, and sheer numbers.

Introduced in Warhammer 40,000

Chaos Daemons

Manifestations of the Chaos Gods given physical form. Daemons pour through warp rifts to corrupt and destroy the material universe.

Introduced in Warhammer 40,000 4th Edition

Chaos Space Marines

Corrupted Space Marines who have turned to the Chaos Gods, wielding daemonic power and ancient grudges against the Imperium.

Introduced in Warhammer 40,000

Eldar (Aeldari)

An ancient and dying alien race of psychic warriors. The Aeldari are swift, elegant, and deadly, fighting to preserve their dwindling species.

Introduced in Warhammer 40,000

Orks

Green-skinned alien warriors who live for battle. Orks are held together by a crude but effective culture of violence, looting, and WAAAGH! energy.

Introduced in Warhammer 40,000

Space Marines

The Emperor's finest warriors, genetically enhanced super-soldiers organised into Chapters. The backbone of humanity's defence.

Introduced in Warhammer 40,000

Tyranids

A vast alien swarm from beyond the galaxy, consuming all biomass in their path. The Tyranids are a single hive mind driving countless creatures.

Introduced in Warhammer 40,000 2nd Edition

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