Necromunda
Games Workshop · Warhammer 40,000 · 1995
Official websiteGang warfare in the underhive of Necromunda, a hive city in the 41st millennium. Players build gangs, earn credits and experience between battles, and fight in close-quarters 3D terrain with rich campaign rules.
- Players
- 2+
- Board size
- 3x3
- Movement
- Free Measurement
- Base type
- round
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Factions
Ash Waste Nomads
Wasteland nomads raiding between hives across the ash plains.
Corpse Grinder Cult
Cannibal cultists devoted to the Lord of Skin and Sinew, spreading rebellion in the depths.
Genestealer Cults
Insidious alien-human hybrids who infiltrate Imperial worlds from within, preparing for the arrival of the Tyranid hive fleets.
Introduced in Warhammer 40,000 7th Edition
Helot Chaos Cults
Mutating underhive cultists worshipping the Dark Gods.
House Cawdor
Scrap-hoarding zealots of the Cult of the Redemption, ruling the underhive through faith and fire.
House Delaque
Pale assassins and spies who dominate Necromunda through secrecy and sabotage.
House Escher
Chem-altered matriarchs and poisoners; the only all-female house gang.
House Goliath
Genetically engineered brutes bred for forge labour and underhive violence.
House Orlock
Industrial clan miners and gunfighters tied to Necromunda's foundries and ore routes.
House Van Saar
Tech-obsessed survivors of a secret archeotech vault, armed with cutting-edge weaponry.
Ironhead Squat Prospectors
Squat mining clans prospecting the ash wastes with heavy gear and stubborn grit.
Palanite Enforcers
Hive Primus law enforcement; militarized police crushing sedition for Lord Helmawr.
Slave Ogryn Gang
Abhuman labourers broken free and armed for brutal close-quarters fighting.
Underhive Outcasts
Exiles and scum with no house allegiance, fighting for scraps and survival.
Venator Gang
Bounty-hunter mercenaries built from custom loadouts across the hive.
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