Frostgrave
The frozen ruins of Felstad and the Lost Isles of the Ghost Archipelago. Skirmish wargames of wizard-led warbands hunting treasure and lost magic.
1 main game (7 including editions and expansions) · 15 factions
Games
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Factions
Beastwarden
Ghost Archipelago warden branch; communes with beasts and island predators of the Lost Isles.
Chronomancer
FrostgraveFrostgrave: Second Edition
School of time magic; masters of haste, decay, and temporal manipulation in the Frozen City.
Earthwarden
Ghost Archipelago warden branch; stone, soil, and the bones of forgotten ruins.
Elementalist
FrostgraveFrostgrave: Second Edition
School of elemental magic; commands fire, ice, lightning, and earth across Felstad's ruins.
Enchanter
FrostgraveFrostgrave: Second Edition
School of enchantment; strengthens gear, constructs, and allies with enduring magical effects.
Illusionist
FrostgraveFrostgrave: Second Edition
School of illusion; misdirection, concealment, and tricks that turn the ruins against rivals.
Necromancer
FrostgraveFrostgrave: Second Edition
School of necromancy; death magic, undead servants, and forbidden rites among the ice-bound dead.
Sigilist
FrostgraveFrostgrave: Second Edition
School of sigil magic; runes, wards, and structured spells favoured by Felstad's old orders.
Soothsayer
FrostgraveFrostgrave: Second Edition
School of divination; foresight, curses, and magic that reads fate in the Frozen City.
Stormwarden
Ghost Archipelago warden branch; wind, lightning, and the fury of tropical squalls.
Summoner
FrostgraveFrostgrave: Second Edition
School of summoning; binds demons and conjured creatures to serve the wizard's warband.
Thaumaturge
FrostgraveFrostgrave: Second Edition
School of thaumaturgy; holy and restorative magic amid the profane ruins of Felstad.
Vinewarden
Ghost Archipelago warden branch; plants, growth, and the choking jungles of the archipelago.
Wavewarden
Ghost Archipelago warden branch; tides, water, and the drowned secrets between islands.
Witch
FrostgraveFrostgrave: Second Edition
School of witchcraft; hexes, curses, and volatile hedge magic scorned by northern academies.


