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Frostgrave: Ghost Archipelago

Standalone

Osprey Games · Frostgrave · 2017

Official website
Skirmish28mmFantasy

Frostgrave spin-off set on tropical islands with new crew types, beasts, and treasure tables. Keeps core Frostgrave mechanics with exploration and naval themes. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

Designer
Joseph A. McCullough
Players
2
Board size
3x3
Movement
Free Measurement
Base type
round
Chance
D20
Minis agnostic
Yes
Companion tools

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Factions

Beastwarden

Ghost Archipelago warden branch; communes with beasts and island predators of the Lost Isles.

Chronomancer

School of time magic; masters of haste, decay, and temporal manipulation in the Frozen City.

Earthwarden

Ghost Archipelago warden branch; stone, soil, and the bones of forgotten ruins.

Elementalist

School of elemental magic; commands fire, ice, lightning, and earth across Felstad's ruins.

Enchanter

School of enchantment; strengthens gear, constructs, and allies with enduring magical effects.

Illusionist

School of illusion; misdirection, concealment, and tricks that turn the ruins against rivals.

Necromancer

School of necromancy; death magic, undead servants, and forbidden rites among the ice-bound dead.

Sigilist

School of sigil magic; runes, wards, and structured spells favoured by Felstad's old orders.

Soothsayer

School of divination; foresight, curses, and magic that reads fate in the Frozen City.

Stormwarden

Ghost Archipelago warden branch; wind, lightning, and the fury of tropical squalls.

Summoner

School of summoning; binds demons and conjured creatures to serve the wizard's warband.

Thaumaturge

School of thaumaturgy; holy and restorative magic amid the profane ruins of Felstad.

Vinewarden

Ghost Archipelago warden branch; plants, growth, and the choking jungles of the archipelago.

Wavewarden

Ghost Archipelago warden branch; tides, water, and the drowned secrets between islands.

Witch

School of witchcraft; hexes, curses, and volatile hedge magic scorned by northern academies.

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