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Frostgrave

Osprey Games · Frostgrave

Official website
Skirmish/Campaign28mmFantasy

Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned – it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?

Designer
Joseph A. McCullough
Avg. game time
90 min
Movement
Free Measurement
Base type
non-specific
Chance
D20
Minis agnostic
Yes
Complexity
2 / 5
Cost to start
2 / 5
Companion tools

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Factions

Chronomancer

School of time magic; masters of haste, decay, and temporal manipulation in the Frozen City.

Elementalist

School of elemental magic; commands fire, ice, lightning, and earth across Felstad's ruins.

Enchanter

School of enchantment; strengthens gear, constructs, and allies with enduring magical effects.

Illusionist

School of illusion; misdirection, concealment, and tricks that turn the ruins against rivals.

Necromancer

School of necromancy; death magic, undead servants, and forbidden rites among the ice-bound dead.

Sigilist

School of sigil magic; runes, wards, and structured spells favoured by Felstad's old orders.

Soothsayer

School of divination; foresight, curses, and magic that reads fate in the Frozen City.

Summoner

School of summoning; binds demons and conjured creatures to serve the wizard's warband.

Thaumaturge

School of thaumaturgy; holy and restorative magic amid the profane ruins of Felstad.

Witch

School of witchcraft; hexes, curses, and volatile hedge magic scorned by northern academies.

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