Frostgrave: Second Edition
Osprey Games · Frostgrave · 2020
Official websiteThis new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned – it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?
- Designer
- Joseph A. McCullough
- Players
- 2+
- Board size
- 3x3
- Movement
- Free Measurement
- Base type
- non-specific
- Minis agnostic
- Yes
- Complexity
- 2 / 5
- Cost to start
- 1 / 5
- Companion tools
- Frostgrave Warbands
From Frostgrave
- Frostgrave Warbands
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Factions
Chronomancer
School of time magic; masters of haste, decay, and temporal manipulation in the Frozen City.
Elementalist
School of elemental magic; commands fire, ice, lightning, and earth across Felstad's ruins.
Enchanter
School of enchantment; strengthens gear, constructs, and allies with enduring magical effects.
Illusionist
School of illusion; misdirection, concealment, and tricks that turn the ruins against rivals.
Necromancer
School of necromancy; death magic, undead servants, and forbidden rites among the ice-bound dead.
Sigilist
School of sigil magic; runes, wards, and structured spells favoured by Felstad's old orders.
Soothsayer
School of divination; foresight, curses, and magic that reads fate in the Frozen City.
Summoner
School of summoning; binds demons and conjured creatures to serve the wizard's warband.
Thaumaturge
School of thaumaturgy; holy and restorative magic amid the profane ruins of Felstad.
Witch
School of witchcraft; hexes, curses, and volatile hedge magic scorned by northern academies.
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