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Mantic Fantasy

The world of Pannithor — a high fantasy setting of warring nations, abyssal invasions, and ancient empires. Home to Kings of War, Vanguard, and Armada. Published by Mantic Games.

4 main games (22 including editions and expansions) · 24 factions

Games

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Factions

  • Abyssal Dwarfs

    Twisted dwarven slavers with mortars, golems, and fast halfbreed cavalry. Vicious re-rolls and stubborn blocks of blacksouls and berserkers.

  • Basileans

    Wealthy holy kingdom marching paladins, sisterhood warriors, and angelic Elohi. Flexible lists with strong healing and fast hammer units but limited ranged output.

  • Brotherhood

    Secretive order of monster hunters and zealots fighting supernatural threats across Pannithor with specialised anti-monster tools.

  • Dwarfs

    Stubborn mountain holds with black-powder artillery, implacable infantry, and surprising badger cavalry. Slow but durable with devastating ranged firepower.

  • Elves

    Elite army of precise bowlines, spears, and flying cavalry. High statlines and Crushing Strength but fewer units on the table due to cost.

  • Empire of Dust

    Undead Ahmunite legions of skeletons, chariots, and animated statues. Combined arms with unholy healing and dark magic before the crushing melee.

  • Forces of Nature

    Druids commanding elementals, treemen, centaurs, and fairy creatures. Highly varied — fast tree hosts, plodding elementals, or mixed infantry and cavalry.

  • Forces of the Abyss

    Demonic horde of lower abyssals, molochs, and flying gargoyles. Fury counter-charges and regeneration make hordes hard to break.

  • Goblins

    Classic horde army of skittish rabble, trolls, giants, and war engines. Wins through numbers, fleabag speed, and cheap inspiring characters.

  • Halflings

    Defensive halfling shires with surprising artillery and stubborn homeland units. High nerve and themed shooting lists.

  • Kingdoms of Men

    Fractious human kingdoms fielding the broadest unit roster in Pannithor — knights, militia, arbalists, and war engines in themed lists.

  • League of Rhordia

    City-state league combining hoplite-style infantry, mercenaries, and mythic creatures in disciplined combined-arms lists.

  • Nightstalkers

    Nightmares given form — stealthy reapers and spectres that steal Inspiring from enemies via Mindthirst. Slow scarecrows backed by fast hitters.

  • Northern Alliance

    Chill alliance of clansmen, elves, ice naiads, and monsters from the Winterlands. Wild Charge charges and freeze/slow abilities control movement and objectives.

  • Ogres

    Mercenary ogre warriors bolstered by red goblin scouts and siege weapons. Low model count but devastating charges; difficult to master but formidable.

  • Orcs

    Glass-hammer greenskins with excellent melee and Crushing Strength but fragile nerve. Axes, chariots, and gore riders deliver brutal charges.

  • Ratkin

    Swarming ratfolk with sneaky infiltrators and war machines. Fast, numerous, and fragile — excels at flanking and objective flooding.

  • Salamanders

    Volcanic reptilian warriors with fire magic and aggressive melee. Fast saurian infantry and monsters that excel at pressure tactics.

  • The Herd

    Primal minotaur and centaur tribes of the wild plains. Fast, hard-hitting beasts that overwhelm with charges and monster support.

  • Trident Realm of Neritica

    Amphibious coalition of naiads, riverguard, placoderms, and depth horrors defending the seas. Regeneration, Ensnare, and Pathfinder excel with terrain.

  • Twilight Kin

    Void-touched elves wielding shadow magic and corsair raiders. Mobile army with debuffs and precision strikes from the rift between worlds.

  • Undead

    Necromantic legions mixing shambling hordes with fast wraiths and werewolves. Surge spell tricks and Shambling units that ignore wavering.

  • Varangur

    Northern marauders and chaos-touched warriors raiding the civilised realms. Aggressive humans, monsters, and chariots in themed raiding lists.

  • Xirkaali Empire

    New eastern empire invading Pannithor in 4th Edition — disciplined armies with exotic monsters and arcane siege craft from beyond the rift.