Kings of War Champions
Mantic Games · Mantic Fantasy · 2025
Official websiteCompact rank-and-flank game in Pannithor. Hero-led companies with preset rosters — no list-building — played in about an hour. Standalone game and gateway to full Kings of War.
Universe
Mantic FantasyPublisher
Mantic Games
Year
2025
Players
2
Board Size
42"x24"
Movement
Free Measurement
Miniature Agnostic
No
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Factions
Abyssal Dwarfs
Twisted dwarven slavers with mortars, golems, and fast halfbreed cavalry. Vicious re-rolls and stubborn blocks of blacksouls and berserkers.
Basileans
Wealthy holy kingdom marching paladins, sisterhood warriors, and angelic Elohi. Flexible lists with strong healing and fast hammer units but limited ranged output.
Brotherhood
Secretive order of monster hunters and zealots fighting supernatural threats across Pannithor with specialised anti-monster tools.
Dwarfs
Stubborn mountain holds with black-powder artillery, implacable infantry, and surprising badger cavalry. Slow but durable with devastating ranged firepower.
Elves
Elite army of precise bowlines, spears, and flying cavalry. High statlines and Crushing Strength but fewer units on the table due to cost.
Empire of Dust
Undead Ahmunite legions of skeletons, chariots, and animated statues. Combined arms with unholy healing and dark magic before the crushing melee.
Forces of Nature
Druids commanding elementals, treemen, centaurs, and fairy creatures. Highly varied — fast tree hosts, plodding elementals, or mixed infantry and cavalry.
Forces of the Abyss
Demonic horde of lower abyssals, molochs, and flying gargoyles. Fury counter-charges and regeneration make hordes hard to break.
Goblins
Classic horde army of skittish rabble, trolls, giants, and war engines. Wins through numbers, fleabag speed, and cheap inspiring characters.
Halflings
Defensive halfling shires with surprising artillery and stubborn homeland units. High nerve and themed shooting lists.
Kingdoms of Men
Fractious human kingdoms fielding the broadest unit roster in Pannithor — knights, militia, arbalists, and war engines in themed lists.
League of Rhordia
City-state league combining hoplite-style infantry, mercenaries, and mythic creatures in disciplined combined-arms lists.
Nightstalkers
Nightmares given form — stealthy reapers and spectres that steal Inspiring from enemies via Mindthirst. Slow scarecrows backed by fast hitters.
Northern Alliance
Chill alliance of clansmen, elves, ice naiads, and monsters from the Winterlands. Wild Charge charges and freeze/slow abilities control movement and objectives.
Ogres
Mercenary ogre warriors bolstered by red goblin scouts and siege weapons. Low model count but devastating charges; difficult to master but formidable.
Orcs
Glass-hammer greenskins with excellent melee and Crushing Strength but fragile nerve. Axes, chariots, and gore riders deliver brutal charges.
Ratkin
Swarming ratfolk with sneaky infiltrators and war machines. Fast, numerous, and fragile — excels at flanking and objective flooding.
Salamanders
Volcanic reptilian warriors with fire magic and aggressive melee. Fast saurian infantry and monsters that excel at pressure tactics.
The Herd
Primal minotaur and centaur tribes of the wild plains. Fast, hard-hitting beasts that overwhelm with charges and monster support.
Trident Realm of Neritica
Amphibious coalition of naiads, riverguard, placoderms, and depth horrors defending the seas. Regeneration, Ensnare, and Pathfinder excel with terrain.
Twilight Kin
Void-touched elves wielding shadow magic and corsair raiders. Mobile army with debuffs and precision strikes from the rift between worlds.
Undead
Necromantic legions mixing shambling hordes with fast wraiths and werewolves. Surge spell tricks and Shambling units that ignore wavering.
Varangur
Northern marauders and chaos-touched warriors raiding the civilised realms. Aggressive humans, monsters, and chariots in themed raiding lists.
Xirkaali Empire
New eastern empire invading Pannithor in 4th Edition — disciplined armies with exotic monsters and arcane siege craft from beyond the rift.
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