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Mantic Games · Mantic Fantasy · 2018

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Skirmish28mmFantasy

Skirmish prequel to Kings of War — small warbands fighting behind enemy lines in Pannithor. Campaign rules, equipment, and objective-driven battles; warband lists maintained free online.

Publisher

Mantic Games

Year

2018

Players

2

Board Size

3x3

Miniature Agnostic

No

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Abyssal Dwarfs

Twisted dwarven slavers with mortars, golems, and fast halfbreed cavalry. Vicious re-rolls and stubborn blocks of blacksouls and berserkers.

Basileans

Wealthy holy kingdom marching paladins, sisterhood warriors, and angelic Elohi. Flexible lists with strong healing and fast hammer units but limited ranged output.

Brotherhood

Secretive order of monster hunters and zealots fighting supernatural threats across Pannithor with specialised anti-monster tools.

Dwarfs

Stubborn mountain holds with black-powder artillery, implacable infantry, and surprising badger cavalry. Slow but durable with devastating ranged firepower.

Elves

Elite army of precise bowlines, spears, and flying cavalry. High statlines and Crushing Strength but fewer units on the table due to cost.

Empire of Dust

Undead Ahmunite legions of skeletons, chariots, and animated statues. Combined arms with unholy healing and dark magic before the crushing melee.

Forces of Nature

Druids commanding elementals, treemen, centaurs, and fairy creatures. Highly varied — fast tree hosts, plodding elementals, or mixed infantry and cavalry.

Forces of the Abyss

Demonic horde of lower abyssals, molochs, and flying gargoyles. Fury counter-charges and regeneration make hordes hard to break.

Goblins

Classic horde army of skittish rabble, trolls, giants, and war engines. Wins through numbers, fleabag speed, and cheap inspiring characters.

Halflings

Defensive halfling shires with surprising artillery and stubborn homeland units. High nerve and themed shooting lists.

Kingdoms of Men

Fractious human kingdoms fielding the broadest unit roster in Pannithor — knights, militia, arbalists, and war engines in themed lists.

League of Rhordia

City-state league combining hoplite-style infantry, mercenaries, and mythic creatures in disciplined combined-arms lists.

Nightstalkers

Nightmares given form — stealthy reapers and spectres that steal Inspiring from enemies via Mindthirst. Slow scarecrows backed by fast hitters.

Northern Alliance

Chill alliance of clansmen, elves, ice naiads, and monsters from the Winterlands. Wild Charge charges and freeze/slow abilities control movement and objectives.

Ogres

Mercenary ogre warriors bolstered by red goblin scouts and siege weapons. Low model count but devastating charges; difficult to master but formidable.

Orcs

Glass-hammer greenskins with excellent melee and Crushing Strength but fragile nerve. Axes, chariots, and gore riders deliver brutal charges.

Ratkin

Swarming ratfolk with sneaky infiltrators and war machines. Fast, numerous, and fragile — excels at flanking and objective flooding.

Salamanders

Volcanic reptilian warriors with fire magic and aggressive melee. Fast saurian infantry and monsters that excel at pressure tactics.

The Herd

Primal minotaur and centaur tribes of the wild plains. Fast, hard-hitting beasts that overwhelm with charges and monster support.

Trident Realm of Neritica

Amphibious coalition of naiads, riverguard, placoderms, and depth horrors defending the seas. Regeneration, Ensnare, and Pathfinder excel with terrain.

Twilight Kin

Void-touched elves wielding shadow magic and corsair raiders. Mobile army with debuffs and precision strikes from the rift between worlds.

Undead

Necromantic legions mixing shambling hordes with fast wraiths and werewolves. Surge spell tricks and Shambling units that ignore wavering.

Varangur

Northern marauders and chaos-touched warriors raiding the civilised realms. Aggressive humans, monsters, and chariots in themed raiding lists.

Xirkaali Empire

New eastern empire invading Pannithor in 4th Edition — disciplined armies with exotic monsters and arcane siege craft from beyond the rift.

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