Age of Sigmar: Spearhead
Games Workshop · Warhammer Age of Sigmar · 2024
Official websiteFast-paced game mode for Warhammer Age of Sigmar 4th Edition. Play with pre-balanced forces from Spearhead boxes on a smaller battlefield using dedicated warscrolls, Twist and Battle Tactic cards, and battlepack rules. A quick entry path into the Mortal Realms with miniatures that expand into full-scale games.
- Players
- 2
- Board size
- 30x22
- Avg. game time
- 60 min
- Movement
- Free Measurement
- Base type
- round
- Companion tools
- Warhammer Age of Sigmar
From Warhammer Age of Sigmar
- Warhammer Age of Sigmar
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Beasts of Chaos
Savage beastmen of the greatfrays who embody primal Chaos. Unified as Beasts of Chaos in 2nd Edition; left the Age of Sigmar range for Warhammer Legends in summer 2025, with kits returning toward Warhammer: The Old World.
Introduced in Warhammer Age of Sigmar 2nd Edition
Blades of Khorne
Bloodthirsty warriors and daemons devoted to the Blood God, seeking only slaughter and the skulls of worthy foes.
Introduced in Warhammer Age of Sigmar
Bonesplitterz
Savage orruk monster-hunters driven mad by the Waaagh!, seeking beast-bones that hold the power of Gorkamorka. Left the Age of Sigmar range for Warhammer Legends in summer 2025.
Introduced in Warhammer Age of Sigmar
Cities of Sigmar
The diverse mortal populations of the free cities, humans, aelves, and duardin fighting together under Sigmar's banner.
Introduced in Warhammer Age of Sigmar 2nd Edition
Daughters of Khaine
Fanatical aelf warrior-cultists devoted to the shadow god Khaine, combining lethal speed with blood-soaked rituals.
Introduced in Warhammer Age of Sigmar
Disciples of Tzeentch
Sorcerers, daemons, and cultists devoted to the Changer of Ways, weaving elaborate schemes and wielding reality-warping magic.
Introduced in Warhammer Age of Sigmar
Flesh-eater Courts
Delusional ghouls who believe themselves to be noble knights, feasting on flesh while imagining themselves as honourable warriors.
Introduced in Warhammer Age of Sigmar
Fyreslayers
Duardin mercenary warriors who fight for gold, specifically ur-gold, the scattered essence of their shattered god Grimnir.
Introduced in Warhammer Age of Sigmar
Gloomspite Gitz
A chaotic alliance of grots, squigs, troggoths, and spiderfang tribes who worship the Bad Moon and revel in anarchic destruction.
Introduced in Warhammer Age of Sigmar 2nd Edition
Hedonites of Slaanesh
Devoted followers of the Chaos God of excess and sensation, pursuing ever greater heights of pleasure and pain.
Introduced in Warhammer Age of Sigmar 2nd Edition
Helsmiths of Hashut
Chaos Dwarfs who worship Hashut, Father of Darkness. Industrial daemon-smiths and slavers who forge enslaved daemons into weapons and war-engines.
Introduced in Warhammer Age of Sigmar 4th Edition
Idoneth Deepkin
Mysterious aelf raiders from the deepest oceans who steal the souls of the living to sustain their hidden civilisation.
Introduced in Warhammer Age of Sigmar
Ironjawz
The most fightsome of all orruks: heavily armoured Ironjawz smash through the Mortal Realms seeking a proper scrap, led by megabosses and stomping Maw-krushas.
Introduced in Warhammer Age of Sigmar
Kharadron Overlords
Sky-faring duardin merchants and privateers who travel the Mortal Realms in armoured airships, driven by profit and the Kharadron Code.
Introduced in Warhammer Age of Sigmar
Kruleboyz
Cunning swamp orruks who favour poison, traps, and dirty tricks over blunt force. Introduced in the Dominion launch of Age of Sigmar 3rd Edition.
Introduced in Warhammer Age of Sigmar 3rd Edition
Lumineth Realm-lords
Highly disciplined aelf warriors who draw power from the elemental spirits of their mountain homeland, combining martial skill with arcane mastery.
Introduced in Warhammer Age of Sigmar 2nd Edition
Maggotkin of Nurgle
Bloated warriors blessed by the Plague God, spreading pestilence and despair while paradoxically celebrating the cycle of life and death.
Introduced in Warhammer Age of Sigmar
Nighthaunt
An ethereal procession of vengeful spirits bound to Nagash's will. Nighthaunt armies phase through walls and drain the life from the living.
Introduced in Warhammer Age of Sigmar 2nd Edition
Ogor Mawtribes
Roaming bands of giant, ever-hungry ogors who worship the Gulping God. Their only loyalty is to their next meal and the brutal hierarchy of the tribe.
Introduced in Warhammer Age of Sigmar 2nd Edition
Ossiarch Bonereapers
Elite undead constructs built from harvested bones, serving as Nagash's tithe-collectors and shock troops.
Introduced in Warhammer Age of Sigmar 2nd Edition
Seraphon
Ancient star-born lizard warriors who travel the cosmos in celestial temples, fighting to impose the Great Plan of the Old Ones.
Introduced in Warhammer Age of Sigmar
Skaven
A vast race of scheming, backstabbing rat-men who dwell in the Under-Empire. Skaven combine numbers, warpstone technology, and treachery.
Introduced in Warhammer Age of Sigmar 2nd Edition
Slaves to Darkness
Mortal warriors who have pledged themselves to the Chaos Gods in exchange for power, glory, and the promise of daemonhood.
Introduced in Warhammer Age of Sigmar 2nd Edition
Sons of Behemat
Tribes of gargants and mega-gargants who stomp civilisations flat. Elevated from support units to a full army in late 2nd Edition.
Introduced in Warhammer Age of Sigmar 2nd Edition
Soulblight Gravelords
Vampire lords and their undead legions, combining aristocratic cunning with the raw power of death magic.
Introduced in Warhammer Age of Sigmar 2nd Edition
Stormcast Eternals
Reforged mortal champions empowered by Sigmar himself, clad in sigmarite armour and wielding celestial weapons. The hammer of the God-King.
Introduced in Warhammer Age of Sigmar
Sylvaneth
The children of Alarielle, living forest spirits who defend the sacred groves of the Mortal Realms against Chaos corruption.
Introduced in Warhammer Age of Sigmar
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