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Malifaux

Gothic horror steampunk setting where Earth connects to the city of Malifaux through the Great Breach; soulstones, Tyrants, and rival powers shape both Malifaux City and the Earth-side wars of The Other Side. Published by Wyrd Miniatures.

2 main games (5 including editions and expansions) · 16 factions

Games

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Factions

  • Abyssinia

    East African empire with early soulstone technology; elite troops, experimental weapons, and mechanized war machines.

  • Arcanists

    A secret society of sorcerers and magical beings who resist Guild control, wielding elemental and arcane power.

  • Bayou

    The gremlins and swamp creatures of the Bayou, combining chaotic unpredictability with surprising cunning.

  • Court of Two

    Neverborn syndicate on Earth led by Anton De Wils; spirit soldiers hired into Malifaux-aligned allegiances via the Envoy rule.

  • Cult of the Burning Man

    Insane followers of the Burning Man entity; portal magic, hit-and-run tactics, and chaotic battlefield movement.

  • Explorer's Society

    Adventurers and scholars who delve into the mysteries of Malifaux and beyond, seeking knowledge and treasure.

  • Gibbering Hordes

    Amphibious horrors from Malifaux's depths, now flooding Earth through breaches; melee hordes led by creatures like the Stormsiren.

  • Guild

    The ruling authority of Malifaux City, enforcing order through Marshals, Witch Hunters, and Guardsmen. Pragmatic and ruthless.

  • Guild Syndicate

    Earth-side mercenary arm of the soulstone trade; hired into allegiances as a syndicate force, distinct from Malifaux City's Guild faction.

  • Kimon

    Oni and folklore creatures from the realm known as the Beyond; summoning and buff-driven brute-force tactics.

  • King's Empire

    Post-Guild British Empire and colonies; disciplined infantry and long-range firepower across the Earth-side war.

  • Neverborn

    The native inhabitants of Malifaux — nightmare creatures, demons, and monsters who predate human arrival.

  • Outcasts

    Mercenaries, loners, and those who belong to no faction, united only by their independence and self-interest.

  • Resurrectionists

    Necromancers and undead masters who raise the dead to serve their will, operating in the shadows of Malifaux City.

  • Ten Thunders

    A secretive criminal organisation with roots in the Three Kingdoms, manipulating events from the shadows.

  • Three Kingdoms

    Military alliance of China, Japan, and Vietnam formed against Guild colonial rule; board control and resource denial.