Malifaux
Gothic horror steampunk setting where Earth connects to the city of Malifaux through the Great Breach; soulstones, Tyrants, and rival powers shape both Malifaux City and the Earth-side wars of The Other Side. Published by Wyrd Miniatures.
2 main games (5 including editions and expansions) · 16 factions
Games
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Factions
Abyssinia
East African empire with early soulstone technology; elite troops, experimental weapons, and mechanized war machines.
Arcanists
A secret society of sorcerers and magical beings who resist Guild control, wielding elemental and arcane power.
Bayou
The gremlins and swamp creatures of the Bayou, combining chaotic unpredictability with surprising cunning.
Court of Two
Neverborn syndicate on Earth led by Anton De Wils; spirit soldiers hired into Malifaux-aligned allegiances via the Envoy rule.
Cult of the Burning Man
Insane followers of the Burning Man entity; portal magic, hit-and-run tactics, and chaotic battlefield movement.
Explorer's Society
Adventurers and scholars who delve into the mysteries of Malifaux and beyond, seeking knowledge and treasure.
Gibbering Hordes
Amphibious horrors from Malifaux's depths, now flooding Earth through breaches; melee hordes led by creatures like the Stormsiren.
Guild
The ruling authority of Malifaux City, enforcing order through Marshals, Witch Hunters, and Guardsmen. Pragmatic and ruthless.
Guild Syndicate
Earth-side mercenary arm of the soulstone trade; hired into allegiances as a syndicate force, distinct from Malifaux City's Guild faction.
Kimon
Oni and folklore creatures from the realm known as the Beyond; summoning and buff-driven brute-force tactics.
King's Empire
Post-Guild British Empire and colonies; disciplined infantry and long-range firepower across the Earth-side war.
Neverborn
The native inhabitants of Malifaux — nightmare creatures, demons, and monsters who predate human arrival.
Outcasts
Mercenaries, loners, and those who belong to no faction, united only by their independence and self-interest.
Resurrectionists
Necromancers and undead masters who raise the dead to serve their will, operating in the shadows of Malifaux City.
Ten Thunders
A secretive criminal organisation with roots in the Three Kingdoms, manipulating events from the shadows.
Three Kingdoms
Military alliance of China, Japan, and Vietnam formed against Guild colonial rule; board control and resource denial.

