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Dark fantasy world of Eä (Conquest), where ancient races clash over the remnants of a shattered dominion. Home to the Hundred Kingdoms, Spires, Dweghom, and other factions. Published by Para Bellum Wargames.

2 main games · 10 factions

Games

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Factions

  • City States

    Successor states that hoarded Dominion secrets and archemy while the world fell. Split between Demagogue, Militarist, and Academic councils, they field drilled hoplite lines backed by minotaurs, giants, and veteran steel.

  • Dweghom

    What remains of the dwarves after they bargained with War for freedom from the dragons. Elemental fire and earth power their hosts, but the gift of War drives endless conflict between those who embrace the curse and those who fight it.

  • Hundred Kingdoms

    A mosaic of human realms that were once part of the Tellian Empire. Endless feudal conflict has forged peasant militia, mercenary men-at-arms, and near-mythical Orders into one of the hardest armies to underestimate on Eä.

  • Nords

    Survivors in the frozen north of old Jotunheim, led by Einherjar demigods after the fall of their gods. They blur the line between human and monster as berserkers, beasts, and jotnar crush foes in relentless ambushes.

  • Old Dominion

    Undead legions of the empire built under Hazlia the Pantokrator. Wounded into undeath, Hazlia bound Creation to Destruction; his priesthood now reanimates temples, cities, and armies that grind forward stronger as they suffer casualties.

  • Sorcerer Kings

    Survivors of Hazlia's Fall who raised a continent from the sea and rule through elemental courts. Ritual magic empowers regiments of spirits, beasts, and professional soldiers who break lines for elemental assaults.

  • Spires

    Exiles who fled their lost homeworld and now rule from mile-high spires. Biomancers and Pheromancers field vat-grown clones, drones, and engineered beasts, trading lives for speed and brutal battlefield combos.

  • W'adrhŭn

    Orcs on dinosaurs — bred by the Spires and unleashed in the Fall, then guided to survival by the living goddess Conquest. Elite infantry and saurian cavalry build power through War Chants that crescendo into devastating finales.

  • Weaver Courts

    Ancient cousins of the Spires in the primal west of Eä, bound to seasonal courts of Spring, Summer, Autumn, and Winter. Life Binding shapes their bodies and tactics as marks and ranged play set up lethal melee finishers.

  • Yoroni

    Primordial spirits of the War of Hosts who climbed from the Elemental Domains into the mortal world. Demonic samurai-themed elites use Ideal Cards and modular regiments to brawl with raw, combo-driven ferocity.