← Back to games

Wild West Exodus

Warcradle Studios · Dystopian Age · 2013

Official website
Skirmish35mmWestern

Wild West Exodus is a dynamic, fast-paced tabletop miniatures game pitting a cast of heroic characters against each other in a brutal world - very much a twisted reflection of our own. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment.

However, humanity’s greed and ambition have created a Dystopian Age where nations clash and the threat of war forever lingers. We must remember that all is not lost. In Wild West Exodus the bravery and actions of individuals on the frontier can still forge legends and change the world.

Players
2
Board size
3x3 / 4x4

Reviews

No reviews yet.

to write a review.

Factions

Enlightened

Covenant of the Enlightened; technocratic architects of RJ-1027 super-science active on the frontier, at sea, on land, and in the Shadow War.

Hex

Alien collective hunted across the galaxy, seeking refuge on Earth and binding with persecuted peoples through a manipulative Dark Council.

Lawmen

Federated States Marshal Service; determined frontier peacekeepers acting as judge, jury, and executioner against outlawry and chaos.

Order

Holy Order of Man; crusaders waging a ceaseless war against the Hex, believing humanity's fate rests on their victory.

Outlaws

Independent bandits, mercenaries, and desperadoes of the frontier; four affiliations share Outlaw rules and roster options.

Union

Union of Federated States; industrial military power scarred by the Ore War, fielding frontier armies, fleets, and occult task forces.

Warrior Nation

Unified native defenders attuned to spirit energy; guardians of the natural world against Union expansion and darker omens.

Watchers

Pan-galactic observers stranded on Earth, rebuilding in secret while countering unnatural influences on human development.

  • Absolute Power

    Hex

    Posse of the Third Man; Hex Boss with Kreechur, Garratt Morden, and allies drawing power from a Hexalith totem.

    Sign in to suggest an edit
  • Armoured Justice

    Union

    Union armoured posse bringing heavy war-engine support to frontier enforcement actions.

    Sign in to suggest an edit
  • Confederate Rebellion

    Outlaws

    Outlaw detachment of Confederate holdouts; William Quantrill-led raiders fighting on after the Ore War.

    Sign in to suggest an edit
  • Dark Nation

    Hex

    Hex-aligned native warriors who embraced distilled evil; Dark Council agents on the frontier.

    Sign in to suggest an edit
  • Divine Intervention

    Order

    Cor Caroli Order posse led by Makara; armoured warriors delivering humanity from Hex influence.

    Sign in to suggest an edit
  • Dixie Resurrection

    Enlightened

    Enlightened posse reviving Confederate dead through RJ-1027 necrotechnology experiments.

    Sign in to suggest an edit
  • Faithful of Castilla

    Outlaws

    Outlaw Conquistador-affiliated posse; faith-driven raiders of the Golden Army sphere.

    Sign in to suggest an edit
  • Father of the Enlightened

    Enlightened

    Flagship Enlightened posse of Dr Carpathian's circle; constructs, RJ-1027 wonders, and frontier terror.

    Sign in to suggest an edit
  • Forlorn Hope

    Union

    Union assault detachment of war-weary veterans thrown into desperate frontier actions.

    Sign in to suggest an edit
  • Galvanic Mysteries

    Enlightened

    Enlightened posse probing galvanic and aetheric phenomena through field experimentation.

    Sign in to suggest an edit
  • Hour of the Wolf

    Warrior Nation

    Warrior Nation hunters embracing lycanthropic spirit power against encroaching darkness.

    Sign in to suggest an edit
  • Infernal Investigations

    Lawmen

    Lawmen occult investigators; Marshal teams confronting Mythos taint on the Union frontier.

    Sign in to suggest an edit
  • No Surrender!

    Outlaws

    Confederate Rebellion outlaw posse refusing capitulation after the Ore War.

    Sign in to suggest an edit
  • Ranger Showboat

    Lawmen

    Lawmen ranger posse of showy marshals and interceptors making examples on the frontier.

    Sign in to suggest an edit
  • The Conquistadores

    Outlaws

    Outlaw Golden Army posse; greed-driven conquistadors hunting treasure and glory.

    Sign in to suggest an edit
  • The Deadly Seven

    Outlaws

    Notorious outlaw band of seven independent gunslingers selling their talents to the highest bidder.

    Sign in to suggest an edit
  • The Golden Army

    Outlaws

    Outlaw posse of El Ejército Dorado conquistadors obsessed with gold and conquest.

    Sign in to suggest an edit
  • The Secret Service

    Union

    Union covert detachment; Lincoln-era agents and specialists on classified frontier missions.

    Sign in to suggest an edit
  • Tribal Retribution

    Warrior Nation

    Warrior Nation war party answering aggression against the tribes with spirit-fuelled retribution.

    Sign in to suggest an edit
  • Viridian Clade

    Watchers

    Watcher Viridian Clade survivors; alien operatives rebuilding strength in secret on Earth.

    Sign in to suggest an edit
  • Wayward Eight

    Outlaws

    Marcus Wayward's mercenary family posse; hit-and-run specialists for hire across factions.

    Sign in to suggest an edit

506875d6-940e-4a34-83ac-2d892d751834